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Gscot 15/10/26(Mon)15:48 No. 17771 ID: bd478c

>>17770
Via Google translate: "There are what I use to be so ... I do not know ...
Can you help you get started by going to a modified jelly or four times in the back vibration operation ? Posted first thing in the past can not continue . Unawares gun.I itneyo and vibration"

Via Babylon: "But I don't know if he used this. there. 4 Double-action in the middle of a jelly or vibration that modify the mighty? For the first time in the past, now I wasn't continue. I was posted."

Any idea what is trying to be said?


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Gscot 15/10/27(Tue)01:15 No. 17777 ID: bd478c

>>17776
$40 and I'll swap out Gardevoir for her. +$10 for new face reaction per animation, otherwise I'll just use preexisting ones.


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Gscot 15/10/27(Tue)04:17 No. 17779 ID: bd478c

>>17778
May's happening anyway. I'm going to drop Gardevoir for her since it was an interesting experiment but overall not very well received. If someone puts down the money, Dawn can have her own slot too. It won't be like Zelda where the animations are split between the characters. Both girls get the full set. +$20 and I'll add the dual-licking scene from the Zelda slot to both of them though. Since they'll share music it will add almost nothing to the file size.
The real question is do they wear there hats or not?


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Anonymous 15/10/27(Tue)06:54 No. 17785 ID: 265ae9

>>17781
I really need to revamp the animation select menu. It is not clear enough with regards to the animation pages and how numeric keys/animation buttons interact with them. Also the red song button's function changed. It's only usable if the current character's theme isn't playing (i.e. For Daisy, if the current song is Beep block Skyway the button is usable and when activated, it'll change the music back to Mario adventures I). That said, is this not how it's functioning for you?

>>17767
>>17768
I need more opinions on this. Which is preferred? Each character having the ability to have a specific song played for them (ie Peach has Burning town play and Rosalina has BBS play) or the music player's selected song plays for all characters no matter what?


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Anonymous 15/10/27(Tue)17:17 No. 17789 ID: 265ae9
File
Removed

File removed.swf - (6.60MB , ppppSuperWiiUv5RC3_Interactive.swf )

Took more than a few hours but RC3 is ready. Music looping and character settings saving should be fixed, and animations from older versions are included. Also Rosalina's vibrating midsection is fixed.

Assuming nothing is wrong with this RC, I'll be releasing the flash tomorrow. The wait is to get opinions on the music player, particularly to see if anyone actually likes the current system with character specific song choices. Otherwise I will absolutely change it so the currently selected song plays for all characters.


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Gscot 15/10/28(Wed)01:41 No. 17801 ID: bd478c

>>17787
OK. $60 it is then.


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Gscot 15/10/28(Wed)19:31 No. 17811 ID: bd478c

>>17808
http://generalscot.deviantart.com
Let's carry this conversation over here so we know it's just us.


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MAY CONFIRM Anonymous 15/10/29(Thu)03:17 No. 17814 ID: b57456

ANYBODY SEEN THIS YET?? GOT POSTED TODAY!
http://generalscot.tumblr.com/image/132073278557


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Anonymous 15/10/29(Thu)14:59 No. 17825 ID: 265ae9
File
Removed

File removed.swf - (6.60MB , ppppSuperWiiUv5RC4_Interactive.swf )

RC4 is done. The "play music for all characters" thing from RC3 is now a mode. When the icon with 3 body has 1 black music note on it, the music player will use the same music for all characters. When said icon has 3 different colored music notes, the music player will use the selected song for that character. Other things in it is a flash player version check, various bug fixes, and the help menu updating to properly reflect set key binds. At this point, I'm done adding anymore features until v5 interactive gets a release and future RCs, if any, will focus on fixing errors and oversights.


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Gscot 15/10/29(Thu)21:50 No. 17829 ID: bd478c

>>17827
Unfortunately, it only consists of sitting down, making assets and going frame by frame, layer by layer making everything fit together. The only tips I have is to use the "swap all" extension by CloudKid, recycle animation wherever you can, back up major progress with separate files, and make sure you're editing the right symbols. More than once I've gone back to find someone sporting a new hairstyle or body part.


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Anonymous 15/10/30(Fri)12:03 No. 17833 ID: 265ae9
17833

File ppppSuperWiiUv5RC5_Interactive.swf - (6.60MB )

RC5 time. Music fixed. Help menu changed so text shrinks when it is too large to fit into the text box.


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Gscot 15/10/30(Fri)13:03 No. 17834 ID: bd478c

>>17830
Working on it.


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Anonymous 15/11/01(Sun)06:00 No. 17844 ID: 265ae9

>>17840
Off hand I want to say about a year. My first release at >>16072 had numpad functionality.

>>17841
Thank you. As for the voices, that's the plan. I know from experience with some games that it can be annoying to not have the ability to mute voices.

>>17842
I caught that while working on ppppuNX version but forgot about it when working on the interactive version. It's a small layering oversight that's in the original ppppu flash. I'll rearrange the layers to fix this.


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Gscot 15/11/03(Tue)04:25 No. 17862 ID: bd478c

>>17856
generalscot.deviantart.com
or
generalscot.tumblr.com
I'll give you my email privately if you message me through those sites.

>>17858
Flash Professional CS6

>>17859
Depends on how much space I have, but the previous versions will still exist.


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Gscot 15/11/03(Tue)06:29 No. 17866 ID: bd478c

>>17865
https://www.dropbox.com/s/do6bzjuwsbfnw79/~ppppSuperWiiU4_13test.fla?dl=0


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new character Gavin 15/11/03(Tue)10:13 No. 17868 ID: 7559b9

I have been messing around with the project and have figured out the mechanics of how the animation works. I'm kinda lost, i don't exactly know where to begin. I need steps in chronological order on how to create a new character. My idea was to duplicate a character and change hair, eyes, and face but still hasn't figured out how. I have to admit, this is some complicated work. But i will still experiment and figure this out.


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Editing steps Gscot 15/11/03(Tue)12:22 No. 17869 ID: bd478c

>>17868
Duplicate the symbols you want to edit in the library and rename them. This way you have the originals to go back to in case something goes wrong.

Get the "swap all" extension by CloudKid so you don't have to swap out symbols every key frame manually. This will make editing go from nearly impossible to manageable.

After you swap out the intended symbols the animation will likely look awful because parts are distorting in strange ways. At this point you sit down and go key frame by key frame cleaning things up one layer at a time. There is no work around. From frame 15 to frame 29, though, you can usually copy and past those frames until about frame 75 where everything slightly shifts vertically for some reason.

Most importantly, use "Save As" instead of "Save" because God help you if you don't like how something ended up looking and you don't have your previous step on backup. (Holy crap, Isabelle)

Lastly, make sure you are keeping an eye on what the instance name of the different symbols are so your script calls them correctly. The instance name can be checked by selecting a symbol and looking at the properties tab. New symbols don't have a name, and when you do name them the first character should be lowercase.
When i was first doing this and trying to make Shantae, my lack of understanding this brought the whole thing to a standstill.

Out of curiosity, who are you trying to make?


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Anonymous 15/11/03(Tue)14:03 No. 17870 ID: 265ae9
17870

File ppppSuperWiiUv5RC6_Interactive.swf - (6.60MB )

Finished up RC6. Here's what's changed:
* Modified the flash version check to allow ios and Android based devices regardless of their Flash version.
* Implemented swipe controls so mobile users have functionality that was lost due to lack of right clicking (and in 1 case, mouse wheel). Read the 3rd page of the help menu for more on this.
* Modified some icons to better reflect their purpose.
* Rewrote how event listeners are handled for menus (barring the key config menu). Went from approximately 41 listeners to 4, which should help performance.
* Rearranged layering for animations where the collarbone would be placed in front of the breast.

>>17855
Can't help with that. From my attempts at finding silent-j for crediting Daisy's editor, they posted on 4chan's /fl/ but that was over a year ago and I found nothing since.

>>17853
The head thing likely won't be fixed until ppppSuperWiiUv6 is released (that is when the edit for that is being released, right?).





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