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Ask and receive Gscot 15/10/19(Mon)19:57 No. 17676 ID: bd478c

>>17671
https://www.dropbox.com/s/do6bzjuwsbfnw79/~ppppSuperWiiU4_13test.fla?dl=0

To everyone else, I'm taking commissions through Deviantart during my break from this flash. I'm game for most things save a few fetishes.
http://generalscot.deviantart.com


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Anonymous 15/10/19(Mon)23:47 No. 17682 ID: df9072

>>17680
I think I know the problem: The program registers the buttons in order. Since I removed Rosalina (the second character) and her button, that place is empty. But now the game thinks that Daisy is the second character and registered that place for her button while it's still in the same place as before. It also does this with the other characters. Since Shantae is now my third character, Daisy's button (the one in the third position) activates her animations. E.c.t. Sorry for being such a hassle.


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Anonymous 15/10/20(Tue)05:53 No. 17684 ID: 265ae9

>>17672
Didn't plan on it but I looked into it a little. Not too sure what you are looking for with widescreen support though.

>>17682
Oh man, that'll teach me to assume the workings of a program. Also sorry about the instructions, was never my strong suit instructing people. Anyway as you discovered, the buttons have a script in which they go to movie clips by their frame number and ffdec rearranges the frame numbers when you completely delete a frame. To prevent that, watch the video I uploaded at http://webmup.com/03235/. I will however still leave text instructions.
Hit the plus sign to the left of the frame you wish to remove to have the drop down list of various actions that occur on that frame. Delete the "Place Object" action and only that. Then delete the buttons as I mentioned in >>17677 then save. I actually tested the results of this, so you should be good to go.


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Anonymous 15/10/22(Thu)00:22 No. 17708 ID: 265ae9

Close to finished with the interactive version. I didn't go crazy with it like having the alt expressions set for Peach (might change my mind though and also include the original expressions) or the extra little animation mods I included in previous versions.
Also I'm curious to know how people here would like it the flash to be uploaded. I can upload a low quality music version here (around 6 MB) and find another site to host the optional HQ music addon OR I can just upload a version with HQ music integrated on another site. Any preferences?


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Anonymous 15/10/23(Fri)23:23 No. 17729 ID: 265ae9
File
Removed

File removed.swf - (6.50MB , ppppSuperWiiUv5RC_Interactive.swf )

Going to try something a little different. I uploaded a release candidate with the intent of having the flash heavily tested. If there are no problems discovered or small suggestions (doable in an hour or 2), then I will upload a release version and provide a link to the high quality music version.

New things with this version are the new settings saving/loading feature, the display cutoff from interactive v4.03 can be removed with the 'P' key (the cutoff will be forced on if you turn off the background though). Also the rather obtuse music select button (red music note) has been changed to now go to the character's theme.


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Anonymous 15/10/24(Sat)13:20 No. 17738 ID: 265ae9

Thank you to everyone who tested it out. Question: How is the startup performance? Was it slow? I'm trying to gauge the need for a pre-loader.

>>17737
>>17736
>>17730
I left those out because they were quickly done edits and I didn't feel they were up to snuff with the other edits introduced in v5. In hindsight, not a good reason but it's the reason. With a response like this though, I'll bring them back.

>>17730
I'll take a look into Samus' song.

>>17731
I can add in "<" and ">" for that. Also this isn't described well in the help screen but you can change that with the middle mouse wheel when it's over one of the animation buttons.

>>17733
Good idea, but that requires much more work to get a working config system for that. Despite the 1-2 hour limit I imposed, it might be worth doing since I could reuse the code for ppppuNX.


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Anonymous 15/10/25(Sun)04:25 No. 17745 ID: 3f4708

Okay guys, one thing that i hate on this flash is when the music changes and it breaks the mood. So i'm trying to make some edits at the beep block skyway so all character can have beeps and the same backgroud with just a different lead melody.

It would be nice if you guys could help me with suggestions for the music.

Here's the list:

Peach - SMW Overworld
Rosalina - Puzzle Plank Galaxy
Daisy - SML Overworld?
Samus - ??? (Brinstar doesn't fit beep block skyway)
Shantae - We Love Burning Town?
Zelda - Gerudo Valley?
Midna - ???
Isabelle - ???
Gardevoir - ???
Lucina - ???
Wii Fit Trainer - ???

I'm uploading the edits for Peach and Rosalina, i'm also taking suggestions for making them better

https://www.dropbox.com/s/mbhvmfc65etplyk/ppppumusic.rar?dl=1


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Anonymous 15/10/25(Sun)06:37 No. 17750 ID: 265ae9
File
Removed

File removed.swf - (6.51MB , ppppSuperWiiUv5RC2_Interactive.swf )

Okay, here's a new Release candidate. Now you can change the keys for certain menu functions. You can access the key config by clicking the wrench on the right side menu. Also there's a preloader, which should make the initial run much smoother.

Things that still need to be addressed: Animations from v4_interactive, Samus' music not looping properly, help menu needs to be changed for the new key binding functionality

>>17749
Have a few more things I'd like to take care of before working on a basic version. Sorry for the wait. Though I am perplexed what is used that doesn't let it work on mobile. Something for me to research.


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Requesting contact Gscot 15/10/25(Sun)11:05 No. 17754 ID: bd478c

Would the person making the interactive version of ~ppppu please send me a message via http://generalscot.tumblr.com or http://generalscot.deviantart.com? I have a question.


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PS Gscot 15/10/25(Sun)11:41 No. 17755 ID: bd478c
17755

File preview4.swf - (142.49KB )

I don't take breaks very well so I'm fixing the reverse cowgirl proportions instead. Attached is a rough setup for best butt-princess.


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Anonymous 15/10/25(Sun)19:25 No. 17760 ID: 265ae9

>>17753
My first attempt a few days ago didn't go well, position and proportions were all off. Just gave it another attempt which looks much better, but the scaled objects still need to be moved vertically. However, I have an idea of a simple script that could automate the edit. Going to write it real quick and see if it is doable.

>>17751
I used the standalone player but checking things out after what you said, seems I introduced a bug with character related settings not being loaded correctly, which I've fixed now.

>>17754
Message sent


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Gscot 15/10/25(Sun)23:36 No. 17765 ID: bd478c

>>17761
I didn't forget. All the assets are recycled from a reclined position (except the butt) so the head/arms/torso are further away. The upper body is the only new asset so far.


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Gscot 15/10/26(Mon)15:48 No. 17771 ID: bd478c

>>17770
Via Google translate: "There are what I use to be so ... I do not know ...
Can you help you get started by going to a modified jelly or four times in the back vibration operation ? Posted first thing in the past can not continue . Unawares gun.I itneyo and vibration"

Via Babylon: "But I don't know if he used this. there. 4 Double-action in the middle of a jelly or vibration that modify the mighty? For the first time in the past, now I wasn't continue. I was posted."

Any idea what is trying to be said?





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