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Anonymous 15/08/30(Sun)06:00 No. 17196 ID: 66ea1f

>>17195
....Isn't that just the regular PPPU then?


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Anonymous 15/08/30(Sun)07:08 No. 17197 ID: a7464a

http://sagosfm.tumblr.com/post/127912112835/another-sound-design-experiment-source-variation

>>17191
Thanks for the detailed feedback. Did grunts on 2's with subtler pitch shifting than before.

>>17192
Noted. Removed it from everything but the beginning. Added regular vocals to the beat after a blowjob.

>>17193
Thanks! Means a lot coming from one of the big guys.


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Anonymous 15/09/01(Tue)06:46 No. 17207 ID: a7464a

>>17201
Did Daisy! I'll do Peach next most likely. I don't have prepared voices for the rest.

http://sagosfm.tumblr.com/post/124560025099/another-sound-design-experiment-source-variation


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Anonymous 15/09/02(Wed)08:49 No. 17214 ID: 7dd745

If anyone's been keeping track of GeScot's tumblr, you are probably just as excited as I am for his latest post! Get pumped!! http://generalscot.tumblr.com/


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Anonymous 15/09/03(Thu)00:26 No. 17218 ID: a7464a

>>17217
Good idea! Buy and teach me how to use flash!

Maybe, and this is a strange concept for an artist but bear with me, maybe I want people to be able to find and see the other sound work and 3d art I do!

>>17216
Scroll up and check out a few of the development SWFs, people are working on this very thing


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Music Gscot 15/09/03(Thu)06:32 No. 17219 ID: bd478c

Hey, guys. I could use a bit of feedback in regards to music. For Pokèmon, I'm currently using Route 1 from the anime: https://www.youtube.com/watch?v=MpALEsA6mV4
However, I would like to use something from Gen 3 or later. I've been out of the Pokèmon scene between Crystal and XY so my knowledge is extremely limited.
The other thing I'm looking for is a good Fre Emblem song. Again, the library is extensive and my knowledge is even less than with Pokèmon.
From what research I have done I've constantly run into issues with tempo and time signatures, so I'm turning to your collective knowledge to help out find some good tunes.


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Anonymous 15/09/03(Thu)08:46 No. 17221 ID: d08338

>>17219

If it's from Gen 3, I'd probably suggest route 110. But it may take too long to spin up, so I'm not sure.

https://www.youtube.com/watch?v=t93s5gHcIrE


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Gscot 15/09/03(Thu)08:57 No. 17222 ID: bd478c

>>17220
I'm not handling the interactive mod. I'm basically just an animator.
>>17221
That might work. I see what I can do with it. Thank you.


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Anonymous 15/09/03(Thu)13:32 No. 17225 ID: 3d48db

https://www.youtube.com/watch?v=zCl1gwX_CVA
( ͡° ͜ʖ ͡°)


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Anonymous 15/09/04(Fri)14:13 No. 17238 ID: 1cb393

>>17225
Excuse me sir, you seem to have posted the wrong Mirror B. theme.

https://www.youtube.com/watch?v=gZsOwo9rhsQ


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not gscot 15/09/05(Sat)10:04 No. 17244 ID: bbd6db
17244

File leak.swf - (28.83KB )

did everyone already see this


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not gscot 15/09/05(Sat)17:47 No. 17247 ID: bbd6db

>>17246
i'm aware, that's how i got the image. also kind of figured that most people had seen it anyway, but the picture's there now.


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Anonymous 15/09/05(Sat)19:46 No. 17248 ID: 6fa25b

>>17197
>>17207
The part that bothers me is that there's too much variation in the sound. It's fine in some things, but the repetitive rhythm and beat has become such an ingrained part of PPPPU that it's not enough to just match the beat because even minor changes in the sounds end up sounding like a random assortment of noise if they don't at least have a pattern following the rhythm. It seems largely random whether it's going to be a "SQUELCH", an "AGH", an "UGNH", or a "HA!", and it just clashes horribly with the extremely well-defined pattern that the preexisting sound and visuals follow.


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Anonymous 15/09/06(Sun)23:44 No. 17256 ID: 2b7531
17256

File ros.swf - (137.28KB )

>>17246
>>17254


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Anonymous 15/09/07(Mon)03:13 No. 17259 ID: 2b7531

>>17257
Text files makes it easier for users to manually edit the file, which probably won't happen for the majority.
SOL files are generated when using SharedObjects, which are essentially glorified dictionaries. All you do after this is add in a loading routine and you're done.
As for actually doing it, ask the dev. It's a possibility though.


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Gscot 15/09/07(Mon)11:44 No. 17264 ID: 7a9ecd

>>17261
Could you clarify that, please?


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Delays Gscot 15/09/07(Mon)19:13 No. 17267 ID: bd478c

My computer is out of commission at the moment and work has stopped. The files are backed up and a solution is known, but I can't work until it's fixed.
I'm still aiming for a Fall release.


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Anonymous 15/09/08(Tue)06:48 No. 17275 ID: bb9dd7

>>17259
Shit. I didn't know that you'd need a loading routine for that.

Is there any other way you can think of where you can save the settings in the game so that you don't have to do it every time you open the flash animation?


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Gscot 15/09/08(Tue)13:29 No. 17279 ID: bd478c

>>17276
Despite what he said on Tumblr, I'm not as good as him; not even close. I took up this project to learn from him. Once I've done my final update, I'll be moving on to my own projects.


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john+pollack 15/09/09(Wed)00:09 No. 17283 ID: a6da05

It can be done. methinks

http://www.gamesofdesire.com/action/fuck-your-champion-2/


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Anonymous 15/09/09(Wed)11:58 No. 17293 ID: 265ae9

Seems I've fallen behind a bit. So getting the bad news out the way, there have been some difficulties with the hair physics. Even though the current implementation is very basic, it doesn't seem flexible/accurate enough (currently) and too visually jittery to work with the current animations and future ones. That may change once I further refine how it works but I still have some reservations. I might work on a less critical aspect that would be more "fun" to work on now to avoid getting burned out.

>>17285
Making a mental note for a save file to add. It'll be especially useful with the additional changes to the new version. As for the choppiness thing, I want to look further into this because I was under the notion that the average user wouldn't notice. Anyone have any specific animation/character/parts that are choppy compared to the original?


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Gscot 15/09/09(Wed)13:19 No. 17294 ID: bd478c

>>17293
On the choppiness; it was first pointed out after the LoZ/ACNL update, and I suspect it has to do with the flash not being fully loaded when someone selects a character. The next update has a load bar and that should take care of the problem.


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Gscot 15/09/09(Wed)19:50 No. 17296 ID: bd478c

>>17286
What I like about Minus8 is his art is fun. There's a lot of artists and animators that make very sultry or intense porn, but he specializes in the fun of sex, and that really appeals to me.
As for his animation, I've always been interested in setting animation to music rather than it just being a mood setter in the background. It makes the piece more complete.
I'd really like to know what his methods of working are, but the guy's like a ghost, so I just put together the hints left behind in his flash files to get better myself.





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