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Anonymous 15/08/28(Fri)05:41 No. 17177 ID: 265ae9
17177

File reversed_view_test.swf - (1.11MB , reversed view test.swf )

>>17173
I'm still going but I've been running into mental blocks on how to implement some of the new features, so my progress has slowed considerably. There's also a few things that aren't as code heavy that I need to look into with how anchoring works (the position of the hair isn't where I need them to be, need to see if the code needs modifications or the method of determining the attach point needs to be re-examined)

Also I feel like uploading something so here's a dirty test flash from when I messed with depths. I changed how depths were handled to be reversed from their norm, essentially creating a reversed view version of the animations. It has a lot of errors though, some animations are messed up, the hair are not set right (haven't finished that yet) and others would need need new assets to work. The reason for upping this is my curiosity to see if others feel there's potential in this and if it's something to keep in mind for much, much later down the road.


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Anonymous 15/08/29(Sat)02:54 No. 17183 ID: a7464a

https://d.maxfile.ro/pceqoswmrp.mp4

First version of Shantae with audio. I decided this time to see how it'd sound without doing pitch shifting climaxy effects on voice clips. I worry the clips become way too repetitive without it, but some people requested I stop on my tumblr. If you guys could give me some feedback it'd be awesome!


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Anonymous 15/08/29(Sat)18:47 No. 17191 ID: 1cb393

>>17183
I liked the pitch effect you did, not sure why anyone else complained about it. That was probably my favorite part your audio added, an actual climax of some sort. And you're right, it does sound kind of repetitive now.

>>17190
This however sounds the best out of all of them, if only because the grunting sounds much more natural. Maybe save having a grunt on every thrust for when it's doing the pitch change thing?


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Gscot 15/08/29(Sat)21:11 No. 17193 ID: bd478c

>>17190
That sounds pretty good. Every other beat probably works best.
I like to "ready" at the beginning. Maybe I should add that to the swf.


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Anonymous 15/08/29(Sat)23:41 No. 17194 ID: 7dd745

Just in case requests are being made for the future, I'd like to suggest Jolene from Paper Mario TTYD. I realize right now we're just focussing on voices and anal, but when everything's mostly done it's nice to have a few other characters for future updates. I did see the new character teaser on Gescot's tumblr, and I'm excited for that too!


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Anonymous 15/08/30(Sun)06:00 No. 17196 ID: 66ea1f

>>17195
....Isn't that just the regular PPPU then?


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Anonymous 15/08/30(Sun)07:08 No. 17197 ID: a7464a

http://sagosfm.tumblr.com/post/127912112835/another-sound-design-experiment-source-variation

>>17191
Thanks for the detailed feedback. Did grunts on 2's with subtler pitch shifting than before.

>>17192
Noted. Removed it from everything but the beginning. Added regular vocals to the beat after a blowjob.

>>17193
Thanks! Means a lot coming from one of the big guys.


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Anonymous 15/09/01(Tue)06:46 No. 17207 ID: a7464a

>>17201
Did Daisy! I'll do Peach next most likely. I don't have prepared voices for the rest.

http://sagosfm.tumblr.com/post/124560025099/another-sound-design-experiment-source-variation


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Anonymous 15/09/02(Wed)08:49 No. 17214 ID: 7dd745

If anyone's been keeping track of GeScot's tumblr, you are probably just as excited as I am for his latest post! Get pumped!! http://generalscot.tumblr.com/


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Anonymous 15/09/03(Thu)00:26 No. 17218 ID: a7464a

>>17217
Good idea! Buy and teach me how to use flash!

Maybe, and this is a strange concept for an artist but bear with me, maybe I want people to be able to find and see the other sound work and 3d art I do!

>>17216
Scroll up and check out a few of the development SWFs, people are working on this very thing


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Music Gscot 15/09/03(Thu)06:32 No. 17219 ID: bd478c

Hey, guys. I could use a bit of feedback in regards to music. For Pokèmon, I'm currently using Route 1 from the anime: https://www.youtube.com/watch?v=MpALEsA6mV4
However, I would like to use something from Gen 3 or later. I've been out of the Pokèmon scene between Crystal and XY so my knowledge is extremely limited.
The other thing I'm looking for is a good Fre Emblem song. Again, the library is extensive and my knowledge is even less than with Pokèmon.
From what research I have done I've constantly run into issues with tempo and time signatures, so I'm turning to your collective knowledge to help out find some good tunes.


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Anonymous 15/09/03(Thu)08:46 No. 17221 ID: d08338

>>17219

If it's from Gen 3, I'd probably suggest route 110. But it may take too long to spin up, so I'm not sure.

https://www.youtube.com/watch?v=t93s5gHcIrE


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Gscot 15/09/03(Thu)08:57 No. 17222 ID: bd478c

>>17220
I'm not handling the interactive mod. I'm basically just an animator.
>>17221
That might work. I see what I can do with it. Thank you.


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Anonymous 15/09/03(Thu)13:32 No. 17225 ID: 3d48db

https://www.youtube.com/watch?v=zCl1gwX_CVA
( ͡° ͜ʖ ͡°)


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Anonymous 15/09/04(Fri)14:13 No. 17238 ID: 1cb393

>>17225
Excuse me sir, you seem to have posted the wrong Mirror B. theme.

https://www.youtube.com/watch?v=gZsOwo9rhsQ


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not gscot 15/09/05(Sat)10:04 No. 17244 ID: bbd6db
17244

File leak.swf - (28.83KB )

did everyone already see this


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not gscot 15/09/05(Sat)17:47 No. 17247 ID: bbd6db

>>17246
i'm aware, that's how i got the image. also kind of figured that most people had seen it anyway, but the picture's there now.


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Anonymous 15/09/05(Sat)19:46 No. 17248 ID: 6fa25b

>>17197
>>17207
The part that bothers me is that there's too much variation in the sound. It's fine in some things, but the repetitive rhythm and beat has become such an ingrained part of PPPPU that it's not enough to just match the beat because even minor changes in the sounds end up sounding like a random assortment of noise if they don't at least have a pattern following the rhythm. It seems largely random whether it's going to be a "SQUELCH", an "AGH", an "UGNH", or a "HA!", and it just clashes horribly with the extremely well-defined pattern that the preexisting sound and visuals follow.


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Anonymous 15/09/06(Sun)23:44 No. 17256 ID: 2b7531
17256

File ros.swf - (137.28KB )

>>17246
>>17254


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Anonymous 15/09/07(Mon)03:13 No. 17259 ID: 2b7531

>>17257
Text files makes it easier for users to manually edit the file, which probably won't happen for the majority.
SOL files are generated when using SharedObjects, which are essentially glorified dictionaries. All you do after this is add in a loading routine and you're done.
As for actually doing it, ask the dev. It's a possibility though.


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Gscot 15/09/07(Mon)11:44 No. 17264 ID: 7a9ecd

>>17261
Could you clarify that, please?


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Delays Gscot 15/09/07(Mon)19:13 No. 17267 ID: bd478c

My computer is out of commission at the moment and work has stopped. The files are backed up and a solution is known, but I can't work until it's fixed.
I'm still aiming for a Fall release.





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