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Anonymous 15/04/07(Tue)15:11 No. 16605 ID: 265ae9
16605

File ppppSuperWiiUv4_interactiveV2_01.swf - (7.58MB )

Alright got that all ironed out. Now the flash searches "ppppSuperWiiUv4_interactive-HQMusic.swf" for the high quality music swf. Also finished the TP Zelda anal edit (the SS Zelda anal anim in the previous version was a placeholder but it's still included in this one).


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Anonymous 15/04/07(Tue)15:14 No. 16606 ID: 265ae9
16606

File ppppSuperWiiUv4_interactive-HQMusic.swf - (7.96MB )

>>16605
And now for the HQ music swf. This is exactly the same as the previously uploaded but deleted HQ music swf. If you have that one, rename it to "ppppSuperWiiUv4_interactive-HQMusic.swf" to use it with v2.01 of ppppu interactive


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Anonymous 15/04/10(Fri)14:31 No. 16615 ID: 265ae9

>>16614
Here are the reasons:
1) I'm not the primary character editor. Gscot is and from his comments on e621, he is not proficient enough in as3/programming to do this.
2) I don't fully understand how to accomplish this in actionscript yet.
3) Due to the length of time it'd likely take to figure this out and test then finally implement for the already added characters, researching this is a very low priority.

It's a good idea and after doing some looking around for examples and seeing how small (in filesize) SDT is due to it's customizability, I'm interested in trying it out. However, I know this is something that'd take me a while to do and is therefore the lowest priority when working on this flash (good thing soon it'll be the only one)


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Anonymous 15/04/10(Fri)20:20 No. 16617 ID: 2b7531

>>16615
Makes sense, having a separation between visual content and code can be tedious.
To break it down in to steps, it might go something like this:

Design a single set of animations using a blank or "template" character.
For each element in that character (head, arms, leg etc.), create multiple frames within that object, each relating to a single character.
At runtime, simply invoke gotoAndStop(CHAR_NAME) on each object and that'll be your swapping code done.

The reason why this is such a convenience is that you suddenly gain perfect consistency between all characters.

After this, it becomes possible to separate out accessories or clothing from the body itself. You could simply add in layers above each element which contains its own set of frames, and in the same way shift between them.

This would allow for say, one character to wear the clothing associated with another. It would also allow adjustment of body properties independent of the accessories such as hue shifting (HueColorMatrixFilter.as).
In scenes where multiple characters are defined, you could easily adjust the frames such that any two could be selected etc.

The benefits are enormous, and you really open up customisation for what is essentially a one time job, this also reduces your work load for adding in new characters.

Keep us posted.


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Anonymous 15/04/12(Sun)14:31 No. 16628 ID: 265ae9
16628

File ppppSuperWiiUv4_interactiveV2_03.swf - (7.61MB )

>>16626
Got the issue. For some reason FlashDevelop was set for the flash to load content from network swfs and the flash player does not like it when local files are loaded with that setting. Sorry about that.


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Anonymous 15/04/21(Tue)21:38 No. 16653 ID: 265ae9
16653

File ppppuTemplateConcept.swf - (174.78KB )

It's been a while but here's a little tidbit of what's possible with a template based flash. Q and W switch the character for the cowgirl animation, A and S switch the character for the anal animation (excuse how janky Shantae face looks), Z and X change Peach's hair style and D changes the skin of Peach and Rosalina.

I also left in a quick test I was doing for one of the animations but I'm not going to say what keys show it. I'll leave a hint though: In this thread look for a request from January of this year.

>>16644
Song is Record of Samus from Metroid Prime. As for why it won't work on your phone, I don't know. The flash might use features that your phone's Flash Player does not support.


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Anonymous 15/04/22(Wed)12:19 No. 16660 ID: 265ae9
16660

File ppppSuperWiiUv4_basic.swf - (5.69MB )

>>16654
Done. Here's a basic version

>>16659
Okay, another hint (that probably gives away too much): opposites


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Anonymous 15/04/24(Fri)05:27 No. 16673 ID: 3f4d67

[-/+ Not Numpad]
[anal animation]
[templateConcept.swf]

youre not doing one of these





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