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Pretty much the subject. Also, what kind of apps can you make in C? Can you make 2D games in C, and if yes, any sources?
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>>5339 you can do it using sdl 1 or 2.0 if you want 3d.
C was originally designed as a system implementation language within Bell Labs and has since become one of the most popular programming languages in existence. It's been used for developing operating systems, compilers, debuggers, and many other applications that involve low-level computer hardware interaction. I started to study this prograaming recently on courses. But nowadays I apply to http://www.aimprosoft.com/blog/how-to-create-mobile-ecommerce-app-costs-tech-stack-and-market-strategy/ becasue want to develop own second ecommerce store.
>>5339 C is a systems language. It’s used to write things that require lots of control and/or high efficiency. Basically if you can think of something you that’s fundamental to computing is probably written in C. If not, whatever it’s complied/interpreter is written in is probably C or was itself written in C. Also an incredibly good tool for learning about computer security.
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What use cases does Haskell have? Seems like a great language and want to give it a try if there's something worth doing with it
Check the haskell wiki
>>5321 To be specific https://wiki.haskell.org/Haskell_in_industry I've personally not touched Haskell, beyond following along in "Learn you a Haskell for Great Good," however I have bumped against modifying Erlang in the wild (specifically with RabbitMQ).
You can't Haskell without being aware of how it's different. Apart from ongoing research a lot of Haskell work is directed towards evolving the understanding of the language. This is also what many struggle with. Algebraic structures as type class hierarchies are very important in Haskell. While you can focus on what you could in any other language, the community is highly focused on details of these hierarchies. Coming from other languages this will feel masturbatory but trust me when I say this is one of the primary use case of Haskell. Learning instances and how they compose, learning what instances imply others are all a big part of it. It is equally important what instances don't exist https://blog.functorial.com/posts/2015-12-06-Counterexamples.html
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https://forum.choiceofgames.com/t/zombie-exodus-safe-haven-part-3-public-beta-updating-9-5-2021/91397 https://forum.choiceofgames.com/t/zombie-exodus-safe-haven-part-3-public-beta-updating-9-5-2021/91397 https://forum.choiceofgames.com/t/zombie-exodus-safe-haven-part-3-public-beta-updating-9-5-2021/91397
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https://dashingdon.com/play/jimd/zombie-exodus-safe-haven-part-3-public-beta/mygame/ https://dashingdon.com/play/jimd/zombie-exodus-safe-haven-part-3-public-beta/mygame/ https://dashingdon.com/play/jimd/zombie-exodus-safe-haven-part-3-public-beta/mygame/
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https://dashingdon.com/play/jimd/zombie-exodus-safe-haven-part-3-public-beta/mygame/scenes/ https://dashingdon.com/play/jimd/zombie-exodus-safe-haven-part-3-public-beta/mygame/scenes/
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